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ARE YOU NEW HERE , WELL HELLO THERE!


For all of the beginning modders
and
- grave_lol_reap
&
- KDX42 ( CVAR link )
&
- Asssisingreen500


Handy tools to start.
And 2 important programs I recommend when you are a noob to modding.


Programs
Notepad++

Brute CRC 32


Handy Stuff


Video Tutorial below by SpikedLamb.
_______

_______

Colors

Random Mods

Mod Tutorial


FrozenState's : Mod Tutorial



FrozenState's : Script Optimization



Friday, April 20, 2012

Class Weapons + Normal Damage & Crit Damage


SCOUT
Primary
WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png632Base:
60
180
[6 damage × 10 pellets]

Secondary
WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png1236Base:
15
45
[6 rounds / sec.]
Melee
WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Bat
Stock
Bat
Killicon bat.pngN/AN/ABase:
35
105

__________________________________________________________________________________________________________________________________________

HEAVY

Primary

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Minigun
Stock
Minigun
Killicon minigun.png200N/ABase:
520 / sec.
Crit:
1080 / sec.
Pictogram info.png Secondary fire spins-up the barrel without firing.
.


Secondary



WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png632Base:
60
180
[6 damage × 10 pellets]


WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Fists
Stock
Fists
Killicon fists.pngN/AN/ABase:
65
Crit:
195
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

__________________________________________________________________________________________________________________________________________
SOLDIER

Primary

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png420Base: 90
Crit: 270


Secondary



WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png632Base: 60
Crit: 180
[6 dmg. × 10 pellets]


Melee

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Shovel
Stock
Shovel
Killicon shovel.pngN/AN/ABase: 65
Crit: 195

__________________________________________________________________________________________________________________________________________

DEMOMAN

Primary

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png4 / 616 / 30On direct hit:
Base:
95–105
270–330

After bounce:
Base:
22–64
190
Pictogram info.png Grenades have zero range falloff on a direct hit.
Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Secondary

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png824Base:
103—138
353
Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Melee

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.pngN/AN/ABase:
65
195
Pictogram info.png The Bottle will break upon a successful Critical hit (purely cosmetic feature).

[the rest will come later, gotta do homework, BIG TEST MATHEMATICS TOMORROW LOL!!!!]








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